News

Rutgers community discusses rise of online gaming during pandemic

“Online video games serve as a virtual “third place,” a location separate from home and work for community building, in place of real-world third places such as parks, coffee shops and restaurants that have closed, Fay said. Third places help community members establish a sense of belonging and increase civic engagement, effects that online video games bring to the real world, he said.”

– The Daily Targum (April 2020)

How Animal Crossing is bridging the gap created by coronavirus social distancing

” ‘Video games have the incredible potential to create their own culture,” said Michael Fay, manager of e-sports at Rutgers, which is building a new e-sports center at its New Brunswick campus. “If you played in this virtual world when you were younger, it can feel like coming home.’ “

NorthJersey.com (Mar. 2020)

Click bait: At EdgeCon, Rutgers officials say new esports center could be literal game-changer

“Rutgers University will open its first LAN Center, a space with gaming systems and computers that share a localized network, on its Piscataway campus in just a few weeks.

The idea is to invest in the growing industry of esports, or the use of electronic systems to test one’s skills against live human opponents in multiplayer video games.” 

ROI-NJ (Jan. 2020)